Epic Games, Inc. was founded in 1991 by Tim Sweeney in his parents’ basement in Potomac, Maryland. As the company grew, it moved to its current location in Cary, North Carolina, where it remains today with more than 1,000 employees and an estimated $374 million yearly revenue according to Statista . Here’s how Epic got started and what it takes to grow from a small business into an industry leader. Epic Games: From Mom’s Basement to Billion-Dollar Business

Where Did the Name Epic Come From?

Epic was founded in 1991 by Tim Sweeney as Potomac Computer Systems, Inc. While a student at University of Maryland, College Park, in 1988, Sweeney released an Apple II game called ZZT that eventually gained commercial success as one of the first shareware games on PC. Potomac later changed its name to Epic MegaGames and then sold 50% of itself to Tencent Holdings. On August 21, 2012, after years of holding an 88% stake in company stock with Greene as minority investor and chairman emeritus since 2005,[10] Sweeney bought out all remaining shareholders (including himself) for an undisclosed amount totaling over $307 million USD.[11] In addition to their Cary headquarters, Epic also has locations in Seattle; North Carolina; India; Lithuania; and Japan.

How Did Epic Games Get Started?

Epic Games, Inc. is an American video game and software developer and publisher based in Cary, North Carolina. The company was founded by Tim Sweeney as Potomac Computer Systems in 1991, originally located in his parents’ house in Potomac (!!). Epic uses its own game engine called Unreal Engine which is first used in 1998 for Unreal (I & II) and was later released to public with Unreal Tournament 2003, by that time it had already been running a massive network of websites known as TEN with focus on video games. Later they release many more successful games such as Gears of War and Infinity Blade.

Epic Games: From Moms Basement to Billion-Dollar Business
Epic Games: From Mom’s Basement to Billion-Dollar Business

What Do They Work On Now?

The company is best known for its Unreal Engine, used in a variety of games, most notably for powering three best-selling Gears of War titles. The engine was also utilized by Infinity Ward for developing Call of Duty 4: Modern Warfare, which sold 8 million copies on day one, making it one of largest entertainment launches of all time. In 2014 Epic released a modified version of Unreal Engine 4 named Unreal Engine 4, which is available to everyone as a subscription service called Unreal Dev Grants. Epic also released Fortnite using Unreal Engine 4 which has become an overnight sensation with more than 20 million players after just 3 months. The game is currently only available on PC and Xbox One but rumors have it that they are working on launching an Android version.

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What Have They Done in the Past?

There’s an old saying that goes, Never judge a book by its cover. Unfortunately, that adage doesn’t hold true in today’s world. For better or worse, people do judge others based on how they look and how they present themselves. In your case, that means you need to know what it is Epic Games has already done. Make sure your resume (and LinkedIn profile) are up-to-date and showcase your greatest achievements; pull out your old emails and make sure all spellings and grammar are perfect; print off some of your work samples as portfolio pieces and leave them at home so you have them with you when going into an interview—these are all things that demonstrate professionalism in a way few other things can.

Looking Back on Their First Decade

Tim Sweeney, CEO of Epic Games and designer of games like Unreal Tournament and Gears of War, sat down with a reporter from The News & Observer (Raleigh, NC) in 2007 to talk about their first decade. After he sold his first game called ZZT in 1991, they had only $40,000 in revenues but when he sold ZZT 2 a year later he grossed almost $2 million. Their total revenues for that year were $300,000. Ten years after creating their first video game title they had become one of top publishers and developers in their industry while competing against Sony Computer Entertainment. We just want to grow as fast as we can without losing control over what we do and how we do it, said Tim Sweeney at that time.

Epic Games: From Moms Basement to Billion-Dollar Business
Epic Games: From Mom’s Basement to Billion-Dollar Business

Who is behind the company?

Epic Games, Inc. is an American video game and software developer and publisher based in Cary, North Carolina. The company was founded by Tim Sweeney as Potomac Computer Systems in 1991, originally located in his parents’ house in Potomac. Initially a completely self-funded enterprise, Epic became profitable within nine months of operation with its first title, ZZT (1991). Their second title, Jazz Jackrabbit (1994), was even more successful. Both games were created using Silicon Graphics computers; later titles would be created using Windows 95 PCs or Macs.

What products have they created?

Epic Games, Inc. is an American video game and software developer and publisher based in Cary, North Carolina. The company was founded by Tim Sweeney as Potomac Computer Systems in 1991, originally located in his parents’ house in Potomac, Maryland. In 1995, Epic MegaGames produced ZZT. In 1997, Epic MegaGames released Unreal (as shareware), a 3D first-person shooter co-developed with Digital Extremes; both companies became subsidiaries of Epic.

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Sales and support

When it comes to sales and support, there are two things you want to keep in mind. First, it’s always nice when customers recommend your company. After all, an easy sell is a happy one—and word of mouth can be even more powerful than advertising. To that end, try not to make promises you can’t keep or employ high-pressure tactics; both tactics tend to alienate people instead of win their trust and confidence.

Epic Games: From Moms Basement to Billion-Dollar Business
Epic Games: From Mom’s Basement to Billion-Dollar Business

And if you do have a great product on your hands, don’t hesitate to let everyone know about it! Second, if something goes wrong with someone’s purchase or service experience, do whatever you can to fix it as quickly as possible. In fact, many companies offer guarantees for just that reason—they understand how important customer satisfaction is for long-term success. And remember: whether they like what they bought or not, every customer has value and should be treated accordingly.

Lessons learned – what did they do right?

As we celebrate Epic’s 20th anniversary, we thought it would be interesting to revisit that early period. The company was founded in 1991 by Tim Sweeney as Potomac Computer Systems in his parents’ house in Potomac, Maryland. In those days, much of our work revolved around helping other developers bring their visions to life on game consoles that were still very new. Some of these 3rd party game companies (who make games for someone else) include Nintendo, Sony and Sega. Console manufacturers rely on trusted partners like Epic because games are such a core part of their business model.

How do they operate?

Epic has had some impressive releases recently, but many of its biggest franchises are several years old. What about in five years? Here’s what our crystal ball says will happen: After a string of well-received and best-selling games during Epic’s previous console generation, Epic should continue to develop for Microsoft, Sony and Nintendo platforms. The company will likely have multiple projects in development for VR headsets as well. And what about that space game? It may be several years away from release, but we believe it’ll be worth the wait when it does arrive on store shelves. Finally, Epic could branch out into publishing with help from Tencent Holdings Ltd., which purchased a majority stake in 2012.

Where are they headed?

In early May, Epic announced that it had reached $1 billion in bookings and confirmed plans to release games on the Android platform. The company has stated publicly that its focus is on PC development, but with a billion dollars under its belt, expect it to start branching out into other markets. While Epic would likely have been happy with just being recognized as an industry leader a few years ago, growth like this shows that there are more and more opportunities for players who are willing to look beyond Skyrim and Halo. That’s good news for gamers—but even better news for future applicants looking for jobs at these companies!

Epic Games: From Moms Basement to Billion-Dollar Business
Epic Games: From Mom’s Basement to Billion-Dollar Business

Which is best in Epic Games?

First, start in game maker and create a few simple games. Now that you’ve got an idea of what kind of work goes into creating a game, branch out and learn other skillsets such as 3D modeling or character animations. But stay focused! Remember, most companies won’t hire you unless you can demonstrate an understanding of multiple disciplines. All these skills will come in handy if and when you decide to make your own game.

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What popular games has Epic Games made?

Sweeney founded Epic MegaGames in 1991, developing games such as ZZT (1991), Jill of the Jungle (1992), and Jazz Jackrabbit (1994). The company also created its own game engine, called Unreal Engine; a subsequent version won three awards at 1998’s Computers and Graphics Impact Awards. It is primarily known for creating fun and engaging video games such as Fortnite Battle Royale, Gears of War 4, Paragon and its Unreal Tournament series. In 2012, Epic launched their own digital storefront called Epic Games Store where they put many of their released games along with tools like Unreal Engine, which is used by professional game developers all over the world.

What epic game is biggest?

When it comes to multiplayer, Gears of War and Fortnite are competing for top honors. Both are facing off in a multi-year deal with Xbox, but their popularity extends beyond that platform. Epic Games’ Fortnite took over for PlayerUnknown’s Battlegrounds as YouTube’s most watched game of 2018. It was also named iOS App of Year by Apple at WWDC 2019 and became just one of four games available on Google Stadia in May 2019. That’s after only being released as a standalone product in September 2018, too.

Will Fall Guys be free?

Epic said that it plans to release a free first generation version of Fall Guys. The company didn’t specify exactly what would be in that initial iteration, but it noted that customers who paid for Fall Guys Pro will get access to all subsequent updates and expansions for free. Epic is also encouraging other game developers to use its engine, Unreal Engine 4, which means all future games built on UE4 could potentially arrive on Android as well. To date, Epic has published just one game built on UE4—Fortnite—but Sweeney told Ars he wants hundreds of games running on it by next year. (An early version of Fortnite is already available for Android via Google Play.) We’re going through a pretty aggressive expansion right now, Sweeney said.

What is Epic Games famous for?

Who owns Epic Gaming?

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